Sunday, 18 September 2011

a new year begins....

Project 1a- Inventive Characters
Our first brief has been very similar to exercises we did in the first year, which were intended to loosen up our drawing styles and get us to approach it more freely. Ironically the restrictions sometimes did force me to draw in a more free and creative way sometimes.

The brief reads: "The figure is the most recurrent element you are likely to represent as an illustrator. Moreover the language for the figure is often the thing that distinguishes the 'individual handwriting' of the illustrator. It is important to remember that this process whilst rooted in academia, it can also be the catalyst for inventive and spontaneous drawing."

We were given a framework of characters and adjectives to pair together to create 6 different characters.
We had to base the drawing method on a set of rules:
  • Draw characters using only straight/ruled lines.
  • Draw characters using only circles/curves.
  • Draw characters using only torn/cut paper.
  • Draw characters using no outline.
  • Draw characters using only printed marks.

Here are some examples of the work I produced:

Some sketches based on the 3D stoat I made, using ink pen, coloured pencil and watercolour (no outline); and the 3d stoat itself!
A stoat i drew within the rough outline from the reverse side of a sewn piece, using only little straight line marks.
An angry fire eater drawn with scribbly pencil (no outline).
A proud king, collaged shapes of patterned paper.
A friendly spider, made with pieces of wool and fabric sewn to paper.
Friendly spiders, dangling from web strings, pencil and collaged paper.

Getting back into working in the studio has been a bit challenging. I am determined to get back into working more naturally in 2d, and regain my confidence with ink and watercolour in particular. I've become so involved with a hands-on, 3d approach that it seems to be my default way of working. I still enjoy drawing, but i am able to create 3d characters with the least thought or effort. I am worried that creating characters with craft based methods in some ways dilutes my own personal 'visual language', in that it is much easier for somebody else to replicate to look of my 3d work, rather than the style of my drawing, which is based much more on gesture rather than practical methods. Drawing is more spontaneous and fragile, less reliable in a way, which makes a successful drawing far more rewarding. (Although i do like my little creations).

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